I've done the Javascript presentation. It went alright and I hope that I taught things to people. I'm sorry for my blog reader but it's in French ๐Ÿ™‚

Few remarks:

  • The code in the slide was not big enough, people in the back couldn't read it. It also appears crappy in the video.
  • I allocated 2 hours but it only lasted 1 hour and 10 minutes.
  • I should have asked people for questions right after the beginning.
  • The room was full ๐Ÿ™‚

If you liked this article, you might be interested in my Twitter feed as well.
 
 

Related Posts

  • October 5, 2011 Javascript Presentation (1)
    The talk is over. Check out the Slides & Video. For several months now I've been surveying my friends and teachers at EPITA and I came to the conclusion that they have absolutly no idea what Javascript really is. In order to help them discover a language that is getting a lot of […]
  • September 17, 2011 WoW Interface Anchor Positioning (6)
    I've always found CSS positioning with both float and position: absolute/relative hard to work with. I want to introduce to you an alternative way borrowed from the World of Warcraft Interface: Anchors. Anchor The concept is extremely simple. You can tell where you want the element […]
  • October 28, 2011 JSPP โ€“ Morph C++ Into Javascript (Paper) (0)
    6 months ago, I wrote the blog post "JSPP - Morph C++ into Javascript". My supervisor at the LRDE (R&D Lab of EPITA), Didier Verna, found it interesting and told me that it could be worth a publication. With his great help, I've written my first article. We have submitted it to two […]
  • November 5, 2011 Simulated Annealing Project (0)
    For a school project, I have to implement Simulated Annealing meta heuristic. Thanks to many open source web tools, I've been able to quickly do the project and have a pretty display. CoffeeScript, Raphael, Highcharts, Three.js, Twitter Bootstrap, jQuery and Web […]
  • August 23, 2011 Javascript – Hook Technique (5)
    Let's go back 5 years ago during the World of Warcraft beta. I was working on Cosmos UI, a projects that aimed to improve the World of Warcraft interface. As interface modification was not officially supported by Blizzard, we went ahead and directly modify the game files written in […]