Prime number recognition is a very hard problem and yet no good enough solution has been found using classical algorithms. There are two ways to get around those limitations: find an algorithm with a better complexity or find a way to compute faster. The first one has already been researched by a large amount of people so I decided to give a shot to the second one.

We are limited by the speed of the electricity, so my idea is to use speed of light to improve speed by a great factor. I've come up with a simple example of how to use it to compute prime numbers.

We set up 2 mirrors with light sources that are directed.

Caption

We first set the sensor to the position lower 2

2 had no light so we create a new one that is going to en-light all the multiples of 2

Caption

3 had no light so we create a new one that is going to en-light all the multiples of 3

4 is already in the light, we skip it

4 is already in the light, we skip it


Here is the pseudo code of the prime calculation with Light & Mirror.

hasLight(n):
// Sensor placed at lower n that tells weither if it is enlightened or not
 
newLight(n):
// Creates a light that starts from lower n, targeted at the upper n + n/2,
// that first reflects to lower 2n and then to all the multiples of n.
 
isPrime(n):
for i = 2 to sqrt(n)
  if not hasLight(i)
    newLight(i)
 
return not hasLight(n)

This method allows us to recognize prime numbers with light sources, mirrors, sensors and a bit of programming.

Recognizing if a number is prime or not requires to have a lot of lasers and sensors. I don't think that is a viable process, however this could be interesting to do multiplications. You want to fire 2 lights and then see in what point they cross. However there are 2 main problems:

  • It requires to have 2 really long mirrors possibly infinite which is not possible in practice. It may be possible to add a vertical mirror in order to work in a bounded area. Yet to know how many times the light hit that mirror.
  • We are required either to have an infinite number of sensors. We could have only one sensor that checks all positions sequentially but then we loose the speed of light! What is wanted instead are mirrors in each position that would redirect light to a unique sensor capable of knowing where it came from.

This is an experiment and it is not at the moment near to be faster than actual methods but this is a new way to think about programming. I don't know if anything useful is going to be deviated from this but it shows how to use the light to compute things.

If you liked this article, you might be interested in my Twitter feed as well.
 
 

Related Posts

  • August 27, 2011 Start a technical blog, it’s worth it! (4)
    Lately, I've been advocating to all my student friends to start a blog. Here's an article with the most common questions answered :) What are the benefits? Being known as an expert. The majority of my blog posts are about advanced Javascript topics. As a result, I'm being tagged as […]
  • September 17, 2010 Starcraft 2 Custom Map Popularity Listing (0)
    Popularity System In Starcraft 2, the Custom Maps are being listed by popularity. The popularity is the number of times the map has been played for more than 5 minutes during the last 12 hours. As I am running the website sc2mapster.com, I would like to have this listing. This […]
  • August 4, 2009 Project – Shortest Path (1)
    A school project was to find the shortest path in a dungeon graph. You start with an amount of hit points, and each edge gives or removes hit points. You have to find the path from two points going through the minimum of edges (no matter their value) alive (hp > 0 all along the path). […]
  • December 16, 2010 Javascript – Array Performances (1)
    Image Processing is an active research area and it is mostly written in C and C++ because of performance reasons. Browser makers are at war to make Javascript fast. I want to know if it is viable to do it in Javascript. At the moment, there are really few people doing Image Processing […]
  • August 19, 2011 Javascript – Stupid Idea: Hoisting at the end (0)
    JSLint imposes us to do manual hoisting of variables. What if we did it but at the end of the function? :P How you write function print_array (array) { var length = array.length; for (var i = 0; i < length; ++i) { var elem = array[i]; console.log(elem); […]